1. The Short Version
The Guild's closed chat runs on a system built to store as little as possible. Messages are end-to-end encrypted before they leave your device — the relay server that routes them only ever sees sealed, unreadable data, and it's designed to never write message content to disk or log anything that could be traced back to a specific player.
2. What the Closed Chat Sees
To route a message to the right recipient, the relay necessarily learns who is sending to whom and when — that's unavoidable for any messaging system, encrypted or not. What it does not do is keep a record of it: the relay's code holds messages in memory only long enough to deliver them to an online recipient (or briefly, if they're offline) and never persists them to disk, and its own logging is deliberately limited to bare connection events — never a sender, a recipient, or a message ID.
Invite codes
Access to the closed chat requires an invite code. A code is bound to the first account that uses it, so it can't be shared and reused by strangers — but the code itself carries no personal information, and we don't ask for your name, email, or any other identifier to generate one.
3. Gathering Locations
Meetup coordinates are sent as ordinary encrypted messages through the closed chat, the same as any other message — they are not collected, mapped, or stored by us outside of that conversation. Your device's location is never accessed or transmitted by the game; you decide where you physically go.
4. The Contact Form
The request form on the Contact page sends whatever you type — your alias, email, city, and message — directly to the organizers' inbox so a person can review it. It isn't used for anything beyond reviewing your request and replying to it, isn't shared with anyone else, and a spam check (a simple arithmetic question) runs before submission but doesn't collect anything itself.
5. Third-Party Resources
There aren't any. Every file this page loads — the stylesheets, the scripts, the typefaces, the images — is served from this site's own address. No CDN, no font host, and no analytics, tracking pixels or advertising scripts. Opening this page tells nobody but us that you opened it, and the browser is instructed to refuse anything that tries to change that.
6. What We Don't Do
- We don't build a database of who is a Guild member or a Catcher.
- We don't read, store, or scan message content — it's encrypted before it reaches us.
- We don't sell, share, or monetize any data related to the game.
- We don't require real names, phone numbers, or government ID to play.
7. Questions or Requests
If you have questions about how any of this works, or want something about your involvement removed, reach out through the Contact page.