Urban Game

Whisper of the City

A secret society hidden in plain sight. Random encounters, passphrases, and paranoia. Expose them before they complete the ritual. Or become one of them.

20:00
Gathering Window
1
Invitation
Suspicions

Two Sides of the Shadow

The Guild

A secret society woven into the city. You don't know all of your own. Your goal is to survive until the final ritual, coordinating sudden real-world gatherings and rooting out traitors in your ranks.

  • Gain access to the closed chat—the heart of the game
  • Possess 1 invite link for recruitment
  • Vote to expel suspicious members

The Catchers

Hunters of secrets. You are outside the system. Your task is to infiltrate the Guild through social engineering, surveillance, and deceit, uncover all its members, and publicly expose them.

  • Operate in the open, but hide their intentions
  • Use physical surveillance during gatherings
  • Win by calling out all Guild members aloud
The Game Engine

The Closed Chat is No Decoration

This isn't just a messenger. It's a 'friend-or-foe' filtration system and an instant coordination tool. Without it, the Guild is blind and scattered.

Sudden Gatherings

Drop coordinates arrive 20-30 minutes prior. Materialize at the location in time—you survive. Show up late—you're under suspicion.

Chain of Trust

Each member can invite only one new person. Catchers can hack this chain by social-engineering a specific player.

Purging the Ranks

If a Catcher infiltrates the chat, they can be identified by behavior and voted out. But a mistake will cost you.

The Guild • 42 Members
Encryption: ON
Signal received. Time: 21:00
Stained Glass (Adept)
Gathering. Fountain by the Opera. 20-minute window. Anyone who doesn't show up explains tomorrow.
Shadow (You)
On my way. I see a stranger at the entrance. Catcher?
Stained Glass (Adept)
Ignore them. They only approach with the passphrase.
VOTE INITIATED: EXPEL "THE WATCHER" (3/5)

Path into the Shadows

You can't just download an app and become one of us. Access must be earned.

I

The City's Riddle

Find the public quest. Decrypt the message hidden in the architecture, graffiti, or sounds of the city.

II

The Contact

Find an acting Guild member. Speak the passphrase. If they deem you worthy, you will receive an invitation.

III

The Invite Link

A one-time link opens the door to the closed chat. You are now in the game. Only the trusted survive.

The Final Act

The Stakes Are High

The game ends in a final showdown. The Guild gathers for the ritual to cement their power over the city. The Catchers strike.

Guild Victory

Complete the final ritual, gathering the entire roster in one place, without losing more than half of your members.

Catchers Victory

Identify all Guild members and simultaneously call out their names aloud in real life before the ritual begins.